

For the vast majority of the time, when you die you simply go back to the start of the segment with your resources intact, but on others it may decide to checkpoint along the way, possibly after you've lost a ton of minions. Oftentimes, the game throws up an exclamation mark on the map, but when you get there the nature of the goal is not always particularly explicit.Īnd if we're going to be really picky, it's pertinent to mention that the game is - on a few rare occasions - inconsistent with its checkpointing. While it's useful to have a broad overview of where to head next, it's strangely ineffective when you need a little more detail, with neither the ability to zoom in and out of the sub-menu map, or flick between explored areas. The mighty Overlord poses for the adoring masses.Īnother small complaint is the mini-map, which for some reason is nowhere near as effective as Overlord: Dark Legend's on Wii. When it does this, the view automatically snaps to the minions, meaning you end up running into the screen and have no idea where you're going. While this is an admirable goal, the truth is that it's sometimes easy to trip the game up and make it think you want to sweep minions instead of moving the camera.


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Whereas before the game took full automatic control, it now attempts to offer the player a halfway house system, where it will generally do its thing, but also give you the chance to tweak it whenever you fancy. Arguably top of the list is the slightly wayward camera system. Hearing a minion ensemble singing 'Ring-A-Ring-A-Roses' out of the blue right after they've stolen a bunch of kid's clothes is priceless, and one of innumerable moments where you'll be grinning helplessly.īut while the game works brilliantly on the whole, there are a few occasions where some elements could have been tightened up. Watching the minions go about their business is never less than amusing, as they don improbable objects as headgear and tool themselves up for battle with whatever they find among the chaos.Īnd it's no surprise that the audio is similarly top-notch, with the excellent voice cast returning to give Gnarl and the minions an infectious character that somehow works even better the second time around. And to complement the sumptuous, gigantic world that you explore, the characters that inhabit it are delightfully rendered, extremely well animated and full of comic touches. Visually, the game has come on leaps and bounds with an array of subtle new effects adding greatly to the already beautiful fantasy game world.
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Powering up your equipment and armour remains key to progress, although you'll soon discover that you can't simply upgrade everything unless you're prepared to spend a long time gathering souls and ransacking every last barrel and chest in the game world.Īs well as generally ramping up every element of the gameplay, adding variety where needed and fixing some of the niggles of old, Triumph has proven itself no slouch in the technical department either. Minions level up as they fight alongside you, and if they die you have the ability to go back to the Netherworld and resurrect them so that your trusted allies remain part of your army. Experience also plays a greater role in expanding the overall depth of Overlord II.
